Archive for June 2007

Multi-touch Coming Soon

June 2, 2007

Microsoft’s “Surface” technology, announced on Tuesday at the Wall Street Journal’s “D: All Things Digital” conference, is a multi-touch point-of-sale device for stores and casinos — a computerized coffee table that houses a little DLP projector and cameras to sense the positions of your hands. Priced at five to ten thousand bucks, they envision people using it for shopping and photo browsing, but over time, the form factor will evolve and the price will come down. Take a look at these links and tell me that you don’t want something like this for editing.

Popular Mechanics Video
PC World Story

Ars Technica Story

MS Surface Site

Microsoft implies that they invented it, and Apple, using related technology in the iPhone, does, too. But the original ideas came from university labs. I’ve talked about it before, here. Check out this video demo by NYU’s Jeff Han from last year’s TED conference.

Multi-touch offers multiple simultaneous points of interaction with the computer, as opposed to a mouse, which offers only one. And it allows for direct manipulation, where you physically touch the display. You get much more sensory bandwidth to the device, and, as a result, it feels more organic and intuitive. Microsoft’s system can also interact with tagged objects that are placed upon it.

I sure don’t want to edit hunched over a coffee table, but in the right form factor this might really be a slick way to work.

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Final Cut Reality Check

June 1, 2007

As people start using Final Cut 6 some of the hype is going to fall away and we’ll see what the program’s strengths and weaknesses really are. In a post on Editblog, Scott Simmons notes the extremely long analysis times that Apple’s SmoothCam requires (especially with HD). He also points out that times speed up considerably if you make a new master clip containing only the material cut into your show — otherwise the software analyzes the whole master clip, regardless of what you actually used. We sure didn’t see this in the demos Apple did.

I’m now very curious about how long Avid’s Stabilize effect would take on the same material. It’s not nearly as intuitive, but those multi-hour wait times on FCP look like a real disadvantage.

I’m also hearing from a friend that Compressor 3 is much slower than Compressor 2 on a quad-core G5. [Correction — it was a dual 2.0 G5.]

For its part, Avid introduced version 2.7 with a bad bug on Mac systems running Unity that can trash all your bins. Buyer beware — back up regularly. I’m sure hoping that one gets fixed real quick.

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