Archive for the ‘Avid Wish List & Bugs’ category

Running the MC at Home

February 2, 2007

Overlapping WindowsI’ll be buying a new machine to replace my aging G4 shortly. My goal is to make this my primary computer at home — and I’d also like to be able to do some editing with it. Avid doesn’t make this easy, in at least two ways.

First, the company is always late to the party with operating system compatibility. With an Avid installed on your machine you are well advised to upgrade the OS with great care, lest you make your Avid flaky or nonfunctional. Avid blames this on Apple and I’m sure there’s something to that, but it still feels less and less acceptable these days. I just don’t have other applications that are this fussy. Somehow, virtually every other software manufacturer is able to deal with changes in the OS more quickly than Avid. Even Digi does a better job.

The second problem lies in the way Avid handles non-standard monitor configurations. The Media Composer was designed to work with two monitors, each with a 4:3 aspect ratio. You put your bins on one and the composer (the source/record monitor) and the timeline on the other.

Two 4×3 monitors was state of the art in 1991, but not today. We’ve got much bigger screens available and it ought to be possible to work comfortably with just one of them. Both Avid and Apple allow you to put your windows wherever you like them, so — problem solved, right? Wrong.

The trouble lies in window activation. Apple’s laptops and big monitors all have aspect ratios of about 16×10. But two 4×3 monitors next to each other have, in total, an aspect ratio of 16×6. In other words there’s a lot more width. If you try to jam bins, composer and timeline into 16×10 what you get is overcrowding. Either you make your bins very tall and narrow, or you overlap your windows. Overlapping shouldn’t be any big deal — except when you try double clicking on a clip. Your shot opens in the appropriate monitor, and the composer window comes forward. But the timeline stays where it is, behind the bin, creating the mess you see in the image above. So every single time you put a clip in a monitor, you’ve got to click again on the timeline in order to actually do anything with that clip. This may seem like a small thing, but anybody who has tried to cut on a laptop, and look at their bins in frame view, knows how annoying this can be.

Final Cut works differently, but isn’t much better. In FCP the viewer and the canvas are separate windows. That can be helpful in certain situations. But in this case, it just confuses things. If you double click on a source clip the viewer comes forward — but not the canvas and not the timeline. If you double click on a sequence, you get the canvas and the timeline, but not the viewer. In each case you have to click again to to do something useful.

People who work with their bins in text view are probably okay with this setup — tall and narrow bins are fine when you’re just looking at text. But I don’t work that way and neither do a lot of people I know. It shouldn’t be much of a challenge for the engineers to change this kind of behavior. The question is, as always, “What does the customer want?” This one is easy — just make window activation a preference. That would make it a whole lot simpler to work on diverse displays and it would make it a lot easier for me to buy a new monitor, too.

The iPhone and Multi-Touch

January 11, 2007

iPhone Touch Screen The months of rumors are over, the iPhone has been revealed, and once again it looks like Apple has created a game-changer. Steve Jobs was reported to be more excited over this device than anything since the original Mac, and despite the obvious marketing hyperbole in such a statement, the parallels between the first Mac and the iPhone are pretty strong. Both represent a new platform — the iPhone is really a portable, Internet-connected, telephony-enabled Mac — and both represent the first commercialization of a powerful user-interface technology that was previously seen only in research labs. It’s that last bit that people are raving over.

The original Mac was the first wide-scale deployment of a mouse-based interface. The iPhone is the first wide-scale use of multi-touch technology, where the screen pays attention to multiple contact points and understands gestures.

The original Mac was so much more fun to use than a PC — and the iPhone’s gestural interface seems awfully engaging, in much the same way. Both devices connect with more of your nervous system than anything that came before. There’s a tighter feedback loop between what you do and what it does. Our vocabulary for this kind of thing is pretty limited, but what people inevitably say is that such a device feels good to use. It’s more intuitive because it does a better job of responding to your input.

The iPod, with its touch-sensitive scroll wheel also represented a new way to interact with a device, and you could argue that a big part of its success was due to that interface.

I hope that we see a wider popularization of multi-touch input devices in digital media applications soon. We’ve been interacting with our editing systems for a long time and there just hasn’t been much excitement in terms of feel for a long time. We’re due.

For more about what a big-screen multi-touch interface might look and feel like, check out my previous post on the subject.

Video Games

January 5, 2007

jeff_han_image.jpgComparing the new Sony PS3 and Nintendo Wii game players has become commonplace in the computer press now and for good reason. It’s always fun to see the mighty felled. I haven’t used either of these things, but the PS3 is about as high-tech as Sony could make it with fantastic graphics and a Blu-ray disk player. The Wii is far less expensive and can’t compare on the graphics. But it has one truly unique feature that’s got a lot of gamers’ attention: its controller is motion sensitive. So to play the tennis game, you actually swing the controller around and it registers your movement in space and reproduces it on screen. It’s so compelling that Nintendo recently recalled the straps on the controllers because people were using them so hard they broke.

The more sensory modalities a digital system can connect to, the better it is. A mouse with its two dimensional interface did this a lot better than an old PC running DOS and that’s one reason why the Mac was so much more fun to use.

We’ve been using a mouse-based graphical user interface to edit with for a long time now and it has proved itself remarkably flexible and resilient. You can control just about anything you want with it. The Ediflex light pen, the Lightworks controller and the Avid MUI all seem inflexible by comparison.

As I’ve mentioned before, it seems ridiculous that with the processing power we have that we need to stop video in order to make a change. But more to the point, it ought to be possible to manipulate the interface in more organic ways.

Here’s an example of something that’s possible today. It’s an interface that can sense multiple touch points on a screen, so you can manipulate it using your hands. It’s so intuitive that there’s almost no interface needed. It comes from a guy named Jeff Han, working at New York University’s Courant Institute of Mathematical Sciences and you can see a video demonstration here. The demo is so compelling that the audience breaks out in spontaneous applause many times as they watch. Take a look and tell me whether you still think your favorite editing system is up to date.

Wish List #3 – Segment Mode

December 18, 2006

Editors using Final Cut live in segment mode all the time. Whenever you click in the timeline you’ve selected a clip and you can move it around. That feels like a convenience to Final Cut users, but to me, and to other Avid people, the “segment mode all the time” approach is hard to get used to. I tend to move around in the timeline very quickly and it’s just too easy to grab something and move it unintentionally.

But Final Cut’s segment mode was developed years after Avid’s and in some other ways, it has advantages. Given the war that both sides are engaged in, I have to guess that Avid’s engineers are considering some changes to segment mode. I hope that wholesale alterations are not being considered, but some smaller ones would certainly be nice.

Here are my suggestions:

  1. Clicking in a time track should not turn off segment mode.
    Some people like this feature, but Xpress doesn’t work this way and after cutting a show with it, I have to say I like it better. Sometimes you just want to leave segment mode on for awhile and with MC there’s no way to do that. It should be a preference.
  2. Make sync locks work properly in segment mode.
    Sync locks are supposed to prevent you from throwing your sequence out of sync. I leave them on all the time, because they make trimming so much easier. But sometimes they break down in segment mode, and when they do, you have to turn them off to do what you want to do.
  3. Insert black into the middle of a complex cut.
    If I want to open up room in the middle of a complex sequence to add a shot, I’ve got to add an edit in the middle of a clip, insert black, and then drag all the pieces back together. Final Cut allows you to select all clips to the right or left and then drag them. This makes it much easier, but it takes a certain kind of nerve to drag every clip in your sequence just to open up a little space somewhere. Avid’s trim mode lets you trim and add black at the same time (control+option+drag). That’s a great idea, but it was implemented so that you don’t actually add black, you trim material away and replace it with black. That never makes sense to me. I simply want to go from this:
    open-segment-mode-2.png
    to this:
    open-segment-mode-1.png
    It ought to be a lot easier to do.
  4. Slip or slide into sync
    It’s not strictly segment mode, but it sure would be nice if we could option click on an out of sync clip to either slip it or slide it into sync. You can do this in FCP and when you’re moving stuff around in the timeline, it would be very helpful.
  5. Linked selection.
    Finally, in FCP, you click on a picture clip and if it’s associated with sync audio, the audio gets selected too. The problem is that you have to turn linking on globally and that tends to tie your hands. Avid could easily do much the same thing, but in a simpler and more practical way. If you held down a modifier key while selecting a clip, nearby sync audio or video would be selected at the same time.

That’s it. Like I said, Avid’s segment mode generally works quite well. With a few little improvements it could be even better.

More on the Hollywood/Avid Disconnect

December 18, 2006

For the moment, it looks like most of the people visiting this site got here from a link on the American Cinema Editors home page. If that’s true, then many of us are ACE members. If you agree with me that Avid hasn’t added features that appeal to us in a long time (see previous post), then you have to wonder what we can do about it. It’s not that the machine can’t be improved. That’s just silly. There are plenty of things that frustrate us, and many of them have been around for years. My contention is that we’re engaged in a vicious circle: we don’t upgrade very often because we don’t see a reason to, and Avid doesn’t see a lot of upgrade money coming in so they think we’re happy and end up ignoring us.

The solution is to come together around some changes that we’d like to see. My impression is that a little bit of consensus might go a long way.

That’s why I’ve been posting some “Wish Lists” here, organized by topic. There are two so far, and a third is coming in a few minutes. (You can find them by clicking on the category “Avid Wish List” on the right side of the home page, or you can click here.)

I’d like to hear your thoughts. If we can find some consensus it might be a lot easier to get things done.

Wish List #2 – The Live Interface

November 11, 2006

What I find most frustrating about both the Media Composer and Final Cut these days is the static quality of the interface. We’re so used to this now that we don’t notice it, but if you play around with Apple’s Motion you might start to think differently. Even iTunes feels more live than our beloved picture editing programs.

What makes Motion different is that it’s designed to modify your animations while they continue to play. This may not sound like much but using it on a fast machine can feel liberating. You get instant feedback on whatever you are doing. There’s less waiting, less mousing around; you get a much clearer sense of connection to the material.

The Media Composer was born at a time when playing a sequence took all the horsepower the thing had. So it was designed around the idea that you’d press play, look at your work, press stop, change something, and then press play again. The Media Composer was so rigid in this regard that once you pressed play you couldn’t click the mouse anywhere without stopping video. That was how it was in 1991 and that’s how it is today, a decade and a half later.

Though it was designed more recently, Final Cut isn’t much better. But it does offer one huge advantage over the MC, namely the ability to scroll and zoom the timeline while video plays. Once you try that, you never want to go back.

That kind of dynamism, where nothing stops you, where you’re always making decisions based on moving images and sound and where you get live feedback on your changes, is the basis of the user interface of the future.

Here are some initial thoughts about what that might consist of. Some aren’t completely fleshed out — they’ll take some experimentation. But I hope they’ll be food for thought. Please contribute your suggestions.

  1. The timeline continues to play while you resize it.
  2. The timeline re-centers itself automatically when you play off either end.
  3. Windows can be resized or moved around while video continues to play.
  4. Rendering should happen in the background. In fact, whatever the machine is doing, it should do it in the background. You should never be stopped by the pinwheel cursor.
  5. Mixing moves, reverb, EQ, all should work while audio is playing. It should be possible to identify a portion of a sequence and play that material as a loop while you manipulate various effects.
  6. The same should be true for video effects. You should be able to apply and change them and see your changes while video plays. And you should be able to change parameters for transition effects while the transition plays as a loop.
  7. Finally, you should be able to independently play several video and audio sources at once. For example, it should be possible to gang the source and record monitors and play them simultaneously. It should be possible to audition music against picture by cueing the music in a popup monitor, playing your timeline and then hitting play in the pop-up. It should be possible to play dailies in the source monitor while you scroll around in the timeline or do other work.

The old paradigm was “make a change, press play.” The new paradigm is “press play, make a change.” A system that can do this is going to make our current machines seem quaint.