The months of rumors are over, the iPhone has been revealed, and once again it looks like Apple has created a game-changer. Steve Jobs was reported to be more excited over this device than anything since the original Mac, and despite the obvious marketing hyperbole in such a statement, the parallels between the first Mac and the iPhone are pretty strong. Both represent a new platform — the iPhone is really a portable, Internet-connected, telephony-enabled Mac — and both represent the first commercialization of a powerful user-interface technology that was previously seen only in research labs. It’s that last bit that people are raving over.
The original Mac was the first wide-scale deployment of a mouse-based interface. The iPhone is the first wide-scale use of multi-touch technology, where the screen pays attention to multiple contact points and understands gestures.
The original Mac was so much more fun to use than a PC — and the iPhone’s gestural interface seems awfully engaging, in much the same way. Both devices connect with more of your nervous system than anything that came before. There’s a tighter feedback loop between what you do and what it does. Our vocabulary for this kind of thing is pretty limited, but what people inevitably say is that such a device feels good to use. It’s more intuitive because it does a better job of responding to your input.
The iPod, with its touch-sensitive scroll wheel also represented a new way to interact with a device, and you could argue that a big part of its success was due to that interface.
I hope that we see a wider popularization of multi-touch input devices in digital media applications soon. We’ve been interacting with our editing systems for a long time and there just hasn’t been much excitement in terms of feel for a long time. We’re due.
For more about what a big-screen multi-touch interface might look and feel like, check out my previous post on the subject.
Comparing the new Sony PS3 and Nintendo Wii game players has become commonplace in the computer press now and for good reason. It’s always fun to see the mighty felled. I haven’t used either of these things, but the PS3 is about as high-tech as Sony could make it with fantastic graphics and a Blu-ray disk player. The Wii is far less expensive and can’t compare on the graphics. But it has one truly unique feature that’s got a lot of gamers’ attention: its controller is motion sensitive. So to play the tennis game, you actually swing the controller around and it registers your movement in space and reproduces it on screen. It’s so compelling that Nintendo recently recalled the straps on the controllers because people were using them so hard they broke.
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