Archive for the ‘Final Cut’ category

Whither Apple?

May 4, 2009

Now that NAB has come and gone and Apple made no big announcements, we turn to the ever-fascinating question of what’s coming from Cupertino. Final Cut Studio has gone two years without an upgrade. They are surely working on something, but they’ve also been distracted with the iPhone.

A story I like is that Final Cut Studio 3 will be revealed at the World Wide Developers Conference on June 8. Several sources suggest that the new version will focus on integration. Apple’s business model so far has been to buy promising Mac software, loosely integrate it, keep the price low, and democratize the market. You have to buy a Mac to use the software, so if necessary, it can be a loss leader.

Regardless of the power of the individual aps, smooth integration is what makes such software effective for editors. I’ve never been a fan of a loosely integrated suite. (See this post: Is the Suite Sweet? for more.) In my ideal editing environment you put all the tools to work on what some people have started calling a “common timeline.” Whether your tools are actually separate aps or simply modules within the same ap, the key is that they don’t create separate projects that have to reconciled. I don’t want to be conforming my own picture changes.

Adobe has promoted one way of doing this in its desktop publishing applications, allowing you to embed, say, an Illustrator file inside an InDesign document—you right-click on the embedded image to open it in Illustrator. That works, but you’ve still got separate files for each ap that you have to manage and back up. At some point, you start to wonder why everything isn’t under the same roof.

Apple is well-positioned now to focus on integration because they’ve already got a good collection of components. The question is whether they can roll it all together in a way that works for editors.

We’ll know soon enough whether Apple’s going to upgrade FCS at WWDC. In the meantime, what are you looking for from them?

A Balanced View of Media Composer and Final Cut

March 12, 2009

That Post Show” is an interesting new podcast, focusing on editing and post production, created by bay area editor John Flowers. You can get it via the iTunes Store, here or at the show’s website, thatpostshow.com. John has only produced eight shows so far, but they’re already full of good material. The latest episode covers Avid’s recent announcements.

Scott Simmons is a regular contributor, and he hosts his own blog, “The Editblog,” which now offers tech tips for both Media Composer and Final Cut Pro along with some helpful comparisons of the two aps.

What makes these two resources unusual is how balanced and fair-minded they are. After years of hype about Final Cut, it’s refreshing to hear people talk rationally about the real-world strengths and weaknesses of these applications. That kind of dialog will help all of us, and it’ll make both programs better, too.

Is the Suite Sweet?

June 16, 2008

One big question for the next phase of digital post production is whether developers ought to focus on building a suite, or whether an all-in-one application makes more sense. And the more I think about this subject, the less I understand it. Yes, there’s an obvious distinction between a big all-in-one program and a group of smaller, separate aps that do the same thing. But if you look at it more closely the edges blur.

Microsoft popularized the suite with Office, but even there it has rolled together functions that others deal with separately. Entourage integrates all the functionality of Apple’s separate Mail, Calendar and Address Book programs, and Word includes more and more desktop publishing functionality that used to be handled exclusively by Quark or Pagemaker. If you expand the definition enough, every application on your computer could be seen as part of a suite that is hosted by the operating system.

When it comes to digital media, Avid began life trying to roll as many functions as possible into a single app. Editing, visual effects and sound were all included. Final Cut started with that model, too. But now Apple offers Final Cut Suite, and Adobe offers CS3, with Audio, DVD and VFX tools. Avid now includes AvidFX, Sorenson Squeeze, SonicFire Pro and Avid DVD, though the last two only work on Windows. (For more about the Avid suite see Frank Capria’s recent post on the Source/Record blog.)

So is a suite better than a powerful all-in-one environment? The more I think about it the more this looks like the wrong question. The real issue is integration — how the different modules, whatever you call them, work together to produce a consistent, responsive environment that best supports the editor’s creativity.

Case in point: I just finished a show with Media Composer and did the titles with Apple Motion (details in this post). I enjoyed using Motion and loved all the things it let me do. But I had to do deal with two sets of media and two separate timelines, I had to do way too much importing and exporting, and I had to manage two different projects.

That’s a key issue — if the elements of your suite are working on the same data then they should all be accessible from the same timeline. Importing and exporting should be instantaneous and invisible.

Another key issue is look-and-feel. AvidFX looks like a much-improved way to do titles, and it works on MC data nicely. But it doesn’t look like the MC.

This points to one big advantage of a suite — not for editors but for software developers. It’s easier to create because you can buy the separate apps, put them in one box, and advertise a long list of capabilities. The key question for editors comes down not to what’s in the box, but how well the parts fit together.

However you package the tools, what I want in an editing environment is the same. I want a powerful editing application with great trimming tools (ie. MC) and great segment tools (ie. FCP), I want integrated titling and vfx in the main timeline with minimal rendering. I want professional 5.1 mixing and sound editing — again, in the same timeline. And I want the ability to make a basic DVD without creating a separate project to do so. I don’t want to have to conform sound elements to my own picture changes. And I don’t want to have to export and import to create titles or effects or simple DVDs.

Each of the three companies has succeeded with parts of this, but nobody does it all — yet.

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Too Suite?

September 25, 2007

Adobe and Apple are pushing suites of applications in their quest to dominate retail post production. You make a single purchase and get a studio in a box, a studio that’s supposed to, by itself, serve the needs a diverse group of editors. That’s the competitive environment that Avid finds itself in, and it looks like there’s no going back to the old world of high prices and neatly defined market segments. However, just how these suites should function is still up for grabs.

Working with Final Cut, you end up creating separate projects in each application, and this can be problematic. Getting data between them is quirky and inconsistent. Dealing with an underlying Final Cut sequence that keeps changing isn’t easy. Hooks to make it easy to conform your work outside the suite don’t necessarily work. And not all the applications are consistent in terms of look and feel.

It’s arguably easier for software engineers to add functionality via the suite, but it’s not at all clear that we editors want so many separate applications. Take a look at Microsoft Office. Yes, they’ve kept spreadsheet and word processing separate. But Word now includes all kinds of desktop publishing features, and HTML and graphics are included via modules. Double click on an image and your toolset changes — but you stay inside Word.

One of the key questions application designers now face is how much functionality to put in the main ap and how much goes into the suite. Personally, I skew toward putting more power in the central program where I can get at it easily. I don’t particularly want to learn Pro Tools to do temp mixes — I want more power in Media Composer. But when the time comes to do full-bore final mixing, I sure want to know that everything I do is going to move over to the big sound ap, easily, transparently and intact.

There’s no magic to this — some things are better done in the editing application and some are better done via the suite. Figuring out which is which might turn out to be a big part of what separates the winners from the losers in the next round of post production competition.

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Stopping on a Dime?

June 13, 2007

A friend of mine, a longtime Media Composer editor, is cutting his first feature with Final Cut Pro 5, and yesterday I spent an hour with him. He’s having a good time and has become a strong advocate of the program, but when we got into the nitty gritty, he admitted to having some problems. He hates trim mode, finds it buggy and unpredictable and, as a result, is inclined to use it less than he did on the Avid. He finds cutting one sequence into another awkward. He doesn’t like the fact that he has to create many different projects — having everything in one project slows the system down too much.

There were some bugs visible, even in a brief demo — we often saw progress bars when making trivial trims and, at one point, video flickered horribly until the sequence was reloaded into the canvas.

He does like some of the effects capabilities. And he’s working at 1080p (via a BlackMagic card) and loved that a lot. He also likes the fact that you can load many sequences into the timeline and instantly switch between them.

I played with the system briefly and was struck by how responsive timeline scrolling is. Drag your cursor off the screen to the left or right and the timeline instantly scrolls with you.

But I also noticed that, at least in trim mode, the machine doesn’t stop instantly. When you hit pause there’s a palpable, several frame delay before it stops.

Media Composer version 2.7 has a similar, but less severe, problem. When you hit pause it stops instantly, but you hear a couple of frames of audio beyond the stop point. You have to set up a careful test to catch this, but it’s definitely there.

Once upon a time such problems were considered totally unacceptable. You can’t cut precisely if the machine won’t stop precisely. But maybe things are different now. Have we gotten to a point where responsive play control is no longer important — or are the manufacturers just getting sloppy? A 1950s-era Moviola stopped a lot more precisely than Final Cut Pro did yesterday.

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Final Cut Reality Check

June 1, 2007

As people start using Final Cut 6 some of the hype is going to fall away and we’ll see what the program’s strengths and weaknesses really are. In a post on Editblog, Scott Simmons notes the extremely long analysis times that Apple’s SmoothCam requires (especially with HD). He also points out that times speed up considerably if you make a new master clip containing only the material cut into your show — otherwise the software analyzes the whole master clip, regardless of what you actually used. We sure didn’t see this in the demos Apple did.

I’m now very curious about how long Avid’s Stabilize effect would take on the same material. It’s not nearly as intuitive, but those multi-hour wait times on FCP look like a real disadvantage.

I’m also hearing from a friend that Compressor 3 is much slower than Compressor 2 on a quad-core G5. [Correction — it was a dual 2.0 G5.]

For its part, Avid introduced version 2.7 with a bad bug on Mac systems running Unity that can trash all your bins. Buyer beware — back up regularly. I’m sure hoping that one gets fixed real quick.

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