Archive for October 2006

Tip #8 – Cut and Paste in the Timeline

October 30, 2006

This won’t be news to some of you, but over the years Avid has made it easier to cut and paste clips in the timeline. Not everybody is aware of this feature and it may appear quirky, but in certain situations it can be a godsend. For example, if you need to make a series of similar titles, just make one and copy and paste it where you want the others. Then simply change the text on the copies. All the formatting remains intact.

Here are a few pointers:

Copy obeys tracklights and marks. So first select the tracks you want to copy, then mark the timeline where you want the copy to start and end. Then select Command-C. The material you’ve marked goes to the clipboard.

But paste (Command-V) doesn’t obey marks or tracklights. When you paste, whatever was in your clipboard is inserted at the blue bar position, regardless of where your marks are, and in the same track(s) from which it was copied. A paste typically works like an insertion, a yellow edit. That generally isn’t as useful as an overwrite (red edit). To do that, you must select red segment mode before pasting.

If you want to paste copied material into a different track, you have to put your copy into the source monitor, patch your tracks, and insert or overwrite. In Media Composer the easiest way to do this is by selecting “Clipboard Contents” from the menu above the source monitor.

Clipboard Contents Menu Pick

Xpress doesn’t include that menu item so you must use the command palette to do it. The button is in the Edit tab and is called “Clipboard Contents.” Put it under your source monitor and click it to load whatever you’ve last copied.

clipboard_contents1.png

Even simpler, you can copy something from the timeline directly to your source monitor simply by marking it, selecting tracks and then option dragging from the record monitor to the source monitor. Voila, you’ve got a copy of that material, ready to be edited somewhere else. But note that this feature broke at some point and could corrupt your timeline. I’m told that it’s fixed now, but you should use it at your own risk.

Finally, note that every time you lift or extract something, a copy of the material automatically goes to the clipboard. If you want to use it somewhere else, just paste it directly or load it into the source monitor.

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Wish list:

  1. In most Mac applications, including the Finder, you can duplicate an item by option-dragging it. A copy is created wherever you end the drag. Pro Tools allows you to do this in the timeline, and sometimes it sure would be great if the Media Composer did, too.
  2. Allow the editor to choose the type of edit a paste defaults to. I almost never want an insert. I almost always want an overwrite.

MC Speed

October 25, 2006

Right now I’m working with Xpress Pro (with Mojo) at work, and I’ve been playing with the new software-only Media Composer on a laptop at home. One thing I’m loving about MC software is how fast it puts frames on the screen.

One of my biggest gripes about Adrenaline has been how slow it felt when dragging through the timeline. Every frame hung on the screen for too long. You could drag through a reel and miss entire sequences. This is hard to explain in words, but it can make you feel like you’re dragging through molasses.

In the past, and to my surprise, I found Xpress faster than Adrenaline in this regard, but the comparison wasn’t totally fair since the Adrenaline system was connected to Unity and the Xpress machine wasn’t.

So far I’m finding that the new Media Composer, at least with local storage, is a real rocket ship in this regard. It feels so responsive when dragging that it’s actually sort of fun to just play with it.

In other respects, MC software feels pretty sluggish on the laptop: when scrubbing audio, opening big bins or working on long sequences with a lot of tracks. But I think it’ll work a lot better on a faster machine. I’m eager to see what it’s like with Unity.

Bottom line, I think there’s no longer any reason to hesitate about Adrenaline, and I’m talking about on the Mac. I would choose it every time, if for no other reason than that it lets you have 16 tracks of audio and does real-time audio dissolves. Get a fast machine with ample RAM. And consider using Mojo hardware rather than Adrenaline, or even software only. You may find that you like a lighter, simpler setup. I do.

Finally, don’t rule out Xpress. There are half a dozen things you’ll have to work around, but none were show stoppers for me. And it’s fast and stable on the Mac.

Wish List #1 – Audio

October 17, 2006

I’m going to change the channel a bit with this post and talk not about what is already in the Media Composer, but what I wish was there. Much of the basic feature set has been with us for a decade or more. These functions typically work very well because they’ve been battle-tested over the years. But the editing world has evolved in that time, and there’s lot of capability that, it seems to me, is now missing.

I’ll start with audio and follow up with other subject areas in the future. I’m eager to hear your feedback. Please add comments.

  1. The ability to move, trim, slip and slide audio keyframes.
    How many times have you carefully mixed some music under dialog, only to learn that you need to trim that music or start it on a different phrase? What you want in that case is to trim or slip the music but leave the keyframes where they are. There’s no way to do that now. You must laboriously move every keyframe, one at a time. And since you can’t move them numerically, you have to guess at the distance. There are other times when you might want to do the reverse, namely trim the keyframes without trimming the automation. Current trim rollers trim a clip and its automation at the same time. What I’m proposing are special rollers that would trim one or the other, but not both.
  2. Better caching of waveforms.
    Avid’s waveforms are terrific. Very clear, lots of detail, and you can scale them vertically so you can always see what you need. They’re faster than they used to be, but they still take a long time to get on the screen and every time you move the timeline or resize it, you’re in danger of having the system go out to disk and resample everything, which means you’re going to wait. Worse yet, if you happen to have waveforms on and select “show entire sequence,” you’re in for a very long wait, and often, there’s nothing you can do during that period because you can’t stop the waveform draw.
  3. Redesign the audio mixer.
    We can play 16 tracks. But we can’t see them in the mixer. In fact, the thing always comes up with only four tracks showing. Moreover, the mixer insists on trying to “help” me see the tracks I want by turning faders off and on when they are activated/deactivated in the timeline. This produces an endless amount of confusion. Isn’t it time that this piece of the UI get a refresh? The mixer ought to show 16 tracks all the time, and if we ever get the ability to play more then it should show those, too.
  4. Volume automation should record fewer keyframes.
    When you’re doing realtime mixing in the MC, you generate hundreds of keyframes. That’s fine if your never plan to recut your show, but who works that way? Every picture change means moving keyframes, and since the MC can’t move multiple keyframes at once, all those keyframes is just going to create chaos. Final Cut lets you lay down what I’d call “sparse” keyframes: either just a few, or only at inflection points (the top and bottom of a curve). The MC ought to have the same capability.
  5. Track level mixing.
    How many times have you wanted to change the level of an entire scene? This might happen because the scene was recorded low, for example, or because you’re now laying music over it and need it louder so it doesn’t fight the music. Or you might want to add reverb to a dialog track only to find that the reverb starts and stops at every cut. There’s no good way to deal with these kinds of problems other than to change the level of every clip (a lot of trouble) or to make an audio mixdown (and thus lose track of your source clips). It ought to be possible to treat a track as a track and apply audio effects and level changes to the track itself, not just the clips within it.
  6. Nested stereo pairs.
    Every time I cut a piece of stereo music I wonder why I have to look at both tracks. I inevitably put the same keyframes on them at the same levels. If you’re mixing multiple pieces of music each of those stereo pairs represent another track that you have to trim when you make changes, or that can get out of sync. It ought to be possible to deal with a stereo pair as one clip.
  7. Allow for movement of stereo pairs from odd to even tracks.
    Have you ever noticed that if you grab a stereo pair in segment mode, the system won’t let you drag it vertically to the next adjacent track? Due to a feature that’s been with us since the early daays, the system insists that if a cue is in track 3 and 4, you must want it to stay in an odd/even track pair and it won’t let you drag it to 4 and 5 — you have to go to 5 and 6. I’m sure that some people want to see their tracks laid out this way, but I’m not one of them. This “feature” ought to be a preference.
  8. Drag and drop from iTunes.
    Until Avid makes it possible to play two clips “asynchronously” (that is, play the timeline, and then play the source without stopping the timeline) we’re going to need a way to audition music. iTunes is it. But to import material from iTunes we have to drag clips to the desktop first. It ought to be easier than that.
  9. Import audio at standard levels.
    Anything imported from CD, AIFF, or MP3 comes in way too loud and has to be turned down.
  10. Imported clips should come in with full clipnames.
    If I import a sound effects clip with a long, descriptive file name, the MC creates a clip with that name — but with the name truncated and typically has to be re-entered. There’s no need for this. Unlike filenames, clipnames can be as long as we need them to be.

Tip #7 – iTunes for Music and Effects

October 7, 2006

iTunes_soundtrack

If you work with temp music and effects and you haven’t started using iTunes as an adjunct to the Media Composer, you owe it to yourself to try it. Once you get used to the way it works, I think you’ll wonder how you got along without it. It’s great for two reasons.

First, iTunes makes it very easy to organize your sound effects and music. Most of the commercial sound effects libraries are now part of the Gracenote database, so when you load those CDs into iTunes the tracks get labeled and organized automatically. Once your effects are loaded, you can easily do a keyword search and find everything with the word “splash” or “gunshot” or “wind” in the description and listen to them with a simple double click. (Unlike the MC, iTunes keeps playing even as you move around in a clip, which makes it great for browsing.)

Second, iTunes can play things simultaneously with the Media Composer. This makes it a terrific tool for experimenting with temp music. You park the MC at the beginning of a sequence where you need music and press play. Then switch to iTunes and press play there. You are now playing music against picture, and you can move your cursor around in iTunes or the MC and try different synch positions easily. This is much quicker and easier than trying things out using CDs or, worse yet, within the MC itself.

Here are some tips that will make this process easier:

You don’t want to have to listen to iTunes through the tiny speakers on your computer. So make sure that the audio output of your Mac or PC is routed through your mixer. Then you’ll be able to adjust the level of iTunes just as you would a CD player.

Even though the Gracenote database now gets most CD tracks labeled correctly, it does make mistakes. Be sure to check the labeling, including the “genre.” You want scores labeled “Soundtrack” and sound effects labeled as “Sound Effects.” That’ll make it a lot easier to find things later.

Be sure you load your material into iTunes in an Avid-friendly way. The Media Composer won’t import “variable bit rate” MP3s, nor will it accept AAC-encoded files. So you must load iTunes using the MP3 encoder, preferably at a high bit rate, like 192 kbps. Better yet, load your audio as AIF files, which aren’t compressed at all. This takes up the most space but yields the highest quality. You’ll find these settings in the iTunes Preferences under Advanced > Importing.

Most important, the MC won’t import from iTunes directly. You can’t drag and drop from iTunes into an Avid bin. This is frustrating, and I hope Avid engineering will do something about it, but there’s a fairly simple workaround. Just drag from iTunes into folder on your desktop first. This creates a copy of the sound file and leaves the original in iTunes. Then drag that copy into a bin.

Once the file has been successfully imported into the MC you can delete the copy from the finder. You also probably want to adjust the level of the source file in the MC. For some reason, things that play properly in iTunes will come into the MC much too loud.

Finally, I suggest that you tell the MC to sample rate convert your audio during input. Though the system will now play any sample rate in the timeline, it will insist on rendering these files when you attempt to make a digital cut. That’s awkward and messy. It’s easier to let the MC do all of that during input. You’ll find these settings in Import Settings > Audio.

Once you start using iTunes for work, you may find yourself wanting to create more than one iTunes music library. Check out the program Libra. It does a good and simple job of helping you switch from one library to another. You’ll find it here: http://homepage.mac.com/sroy/libra/