Archive for the ‘User Interface’ category

More Things Pro Tools Does Right

May 30, 2007

Harry Miller’s column in the latest ACE Magazine covers the many things he likes about the Pro Tools timeline. I couldn’t agree more, and I’ve mentioned many of these things in a previous post. Harry also talks about the ability to create a group of effects and save them as a single object, and the ability to reshape a fade by clicking and dragging.

Avid ought to incorporate this stuff into the MC. They certainly have the expertise to do it, if not from the Pro Tools or Media Composer engineering teams, then from the Fast/Avid Liquid group.

Liquid offers a live timeline, background rendering, simple project backups, the ability to work with a stereo pair as a single object, 5.1 capabilities and direct DVD authoring from within the program. Some of its appealing features are described in this post on AE Portal News.

When Apple buys a company it rapidly incorporates the purchased technology into its flagship products. When Avid buys a company it too often puts it on autopilot. That might be good for existing customers over the short term, but long term it’s wasteful and self-destructive.

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Apple’s Post-NAB Roadshow

May 16, 2007

It isn’t news that vision and leadership are the key ingredients in the evolving non-linear editing wars, but it was reinforced at yesterday’s “Final Cut Studio 2 Tour” at the DGA in Hollywood. I didn’t make it to NAB this year, so for me, and apparently for the rest of the audience, this was a chance to get up close and personal with the new announcements. As usual, Apple put on a great show. The presenters, led by Richard Townhill, were smart, engaging, knowledgeable, and though the show was well-rehearsed, it had a folksy quality that was very appealing.

I’m guessing that about 400 people attended — almost all of them men. (By my count there were just 11 women in the room, including two who were translating the event for the deaf.) I didn’t recognize a single editor, which means that there wasn’t much of a presence from features and long-form TV. Most attendees seemed pretty familiar with Final Cut.

The event consisted of a series of demonstrations, and there was so much to show that I often felt that features were glossed over. There was no Q&A at all, and I left with many questions unanswered.

What struck me was how willing Apple is to fundamentally re-envision basic editing features. I’ve been saying this for a long time, but it bears repeating — there is plenty of room for improvement in our tools.

What we didn’t see was much change in FCP itself. I continue to be frustrated by its anemic trim controls and I had hoped to see change in that area this year. No joy.

Details and impressions:

Motion

Motion gained some beautifully integrated 3D capabilities. You can design in a 3D world, and behaviors can be laid out in 3D space. The whole thing seemed well-visualized and wonderfully accessible. Motion also gained a slick, semi-automatic motion tracker, and a very powerful and automatic stabilizer, as well as the ability to paint with vector-based brushes.

You can now create effect templates in Motion and use them in FCP. When you modify the template, every instance of the effect in FCP is automatically updated. This means that it’s possible to create a main title and make global changes to it in a single step. Font changes within motion are also implemented in a new way. Set up your text and drag through a list of fonts and the whole text block instantly updates as you drag through the list.

Because it’s live all the time, and because you never have to look at a keyframe, motion represents a fundamentally new way to create graphics, and a testament to how intuitive and dynamic our tools can be when engineers think outside the box.

Soundtrack Pro

STP gained 5.1 panning and mixing capabilities, which I now want bad. A 5.1 mix can be represented by a single clip in the timeline, complete with 6 little waveforms. Panning couldn’t be easier.

The program also gained the ability to do automatic conforms against picture changes, something we should have had in Avid and Pro Tools long ago. (Without naming names, Townhill made an off-handed quip about how one of their competitors hadn’t been able to integrate its leading applications.) Conforms are done in a unique way, based not on footages or timecodes but on objects. The tool gives you a list of clips that were moved. The list is organized into groups, which helps, but I found myself wondering whether a big conform wouldn’t get totally unwieldy this way.

There was a new tool that helps you quickly spot hard effects (the presenter kept calling them foley) and another that was supposed to help you combine ADR readings. We were told how difficult and time-consuming it is to do this and how revolutionary (“breakthrough” was the word used) the new tools are. I found them moderately interesting, but it ain’t that hard to cut dialog and effects and Apple’s new take on this seemed pretty naive. Nevertheless, I was gratified to see the company, once again, thinking outside the box.

More useful is Soundtrack’s easily applied and very flexible fade controls. Just drag the corner of a clip to add your fade. And Soundtrack now offers a contextual tool menu that appears right under your cursor whenever you need it. Slick.

There’s also a new frequency spectrum tool that seemed much more intuitive than a graphic equalizer. And you can ask the program to mimic the sound qualities of one clip and apply that, as an EQ setting, to another — but it wasn’t very effective in the demo. You can also work on several mixes at once, each based on the same underlying cut tracks.

All changes were said to be non-destructive, and, as before, you can go from FCP to Soundtrack and back again with a couple of mouse clicks. The problem is that what comes back is just an aif file. For picture editors like me that means that we’re stuck using two programs to do basic temp mixing and when we work in our editing application all the stuff we’ve done in STP can’t be modified. Maybe there’s no way around this, but I’d sure like to have some of these capabilities (and the ability to move, cut and paste audio keyframes) in my primary editing application. I don’t want to conform my own changes!

Color

Color is an entirely new and very powerful application, almost too powerful for FCP’s core audience. Maybe it was my imagination, but it seemed like people glazed over a bit during the demo, not because of the demo itself, but because the problems Color is designed to solve just aren’t on the radar of the average FCP user. You can do full, DI style corrections, with eight secondaries per shot, powerful and easy-to-use masking and a beautiful 3D spectrum display. You can easily switch between multiple corrections for a specific shot and you can group shots from the same scene or setup and correct them together. A flowchart-based effect editor allows you to create and use complex “looks.”

Color is almost certainly going to get used for DI work and it will dramatically lower the price of entry into this field. Whether it gets used by editors remains to be seen.

Compressor

There were several changes here, including a nearly three-fold speed increase and the ability to easily link multiple computers together to create informal render farms. You can also chain jobs so that basic time-consuming work is only done once.

Final Cut Pro

As mentioned, Final Cut didn’t change much in terms of UI and editorial capabilities. But we did see some important improvements to the plumbing.

You can now combine resolutions, frame sizes and frame rates in a single timeline and the system will generally do the right thing with it in real time. But I couldn’t quite see how you’d use this in a production environment where you’re planning to conform in another box. How do you deliver a list with multiple frame rates within the same sequence? Apple can offer this because many users will never conform anything, or they’ll conform in FCP itself.

Apple also introduced their ProRes 422 codec, which is more or less analogous to Avid’s DNxHD, allowing you to work with “mastering quality” HD but with lower storage and bandwidth requirements. Aja introduced the IO HD box which allows you to compress to this format in hardware for only $3500. That will give Adrenaline HD some serious competition.

Final Cut will also now deal natively with 4K compressed material from the Red camera. You can load this material and actually cut with it because the codec is wavelet-based and allows you to “peel off” a lower-res version from the full-res file in real time. What the performance will be like remains to be seen. They screened Peter Jackson’s new 12 minute WWI short, shot with a couple of prototype Red cameras. It was impressive, but to my eye it didn’t really look like film. Whether that matters anymore is an open question.

Last Thoughts

Final Cut Studio will be shipping in the next few weeks (the presenters said it would ship by the end of this month, but rumors today say it might happen a bit later). I expect that some of the excitement will get tamped down when people actually get their hands on these applications and see what their limits are.

Hardware needs may be pretty severe. The demo was done on an eight-core Mac Pro with a lot of RAM (“probably 8 gigs”) and a Radeon X1900. Everything looked quite responsive in the demo, and nothing ever needed to be rendered, but I heard one of the presenters say that Color and Motion are dependent on the video card for realtime processes and that you should invest some money there. Everything is supposed to work on an Intel laptop, but what kind of performance you’re going to get remains to be seen.

Richard Townhill claimed that they’ve now got 800,000 users. That’s formidable. Apple is pushing the technology and finding new ways to make our work more intuitive and responsive. I won’t use everything that was shown, but the fact that they are aggressively thinking of new ways to support the creative process was gratifying, to say the least.

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ScriptSync Demo

May 11, 2007

I just returned from a two-hour introduction to ScriptSync, put together by Keycode Media and presented by Avid’s Michael Krulik. The demo was quite well thought out, with laptops available to everybody present and a good projector so we could follow along. Krulik did an excellent job and, as a bonus, went over several other new or recently added features. I’ll go over some of that in an upcoming post.

I came away impressed with the scripting features, but not totally convinced. The technology is slick, simple and intuitive. You export your script from Final Draft and import the resulting text file into the Media Composer. You then select a portion of your script and drag clips to it, and the script gets “lined” with those clips. Then you simply turn on ScriptSync, and it automatically listens to the sound, reads the script and marks everything up.

The process is quite quick — over 20x real-time in a very informal test I did. Once the script is lined you can use it to select takes or readings and, if you’re game, cut from it. Once you’ve got a rough cut you can navigate to any point in the sequence and, with a keypress, jump to that portion of the script and compare takes. All in all, it’s quite functional, and I imagine that for certain shows it’ll be a lifesaver.

There were a few caveats. ScriptSync can’t deal with dialog that isn’t in the script. If an actor goes back and repeats a line or section ScriptSync won’t figure that out. You have to create a subclip for the repeat, or you’ve got to mark (or “mimic”) that section by hand. And it can’t deal with adlibs. The solution is to enter the adlib a word processor, cut and paste it to into your script and then do your mimic — you can’t actually edit the script itself. In addition, ScriptSync puts several marks in each hunk of dialog, one for every line of text. So, if a speech is five lines long, you get five marks and you have to delete them by hand. Finally, ScriptSync works best with a very well formatted script, where all the dialog is indented properly. If there are mistakes in the indentation there will be mistakes in the mimic.

These aren’t fatal problems, but they mean that script entry is still going to require some hand work. Nevertheless, the people in the class who had used Avid’s old manual script features thought the new version was miraculous and would save a lot of time.

Bottom line: if you like the idea of working directly from the script, it just got a lot easier to do. I’m eager to try it. Line-by-line editing feels pretty rigid to me, but having the script organized this way might get interesting for recutting, especially when you want to quickly compare alternate readings.

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Clip Comments/Bin Comments

March 30, 2007

I don’t know about you, but I’m always wishing that I could see clip comments in frame view bins. I make a lot of sequences (and sub-sequences of different versions and alternates) and even though you can create clip names of any length, sometimes it’s helpful to make longer notes. Yes, I know I can see comments in text view, but I arrange sequences in a visual grid where position means something and I don’t want to switch views to see comments. I’d like to see a second line of text under a clip, or have the comment pop open if I pause my cursor over a clip.

By the same token, I’d love to have a comment column for bins. It’s galling enough that I can’t make a bin name that’s longer than 27 characters, even though the OS no longer has a problem with this, but I’d like more. A description of what the bin contains and why I might want to open it, visible in the project window, would be very helpful. A typical project for me lasts six to twelve months and produces hundreds of bins. In the Avid I can’t search across bins, so getting some help figuring out what a bin contains would be welcome.

These two features seem pretty simple to me and I venture that they’d appeal to a lot of people. For my money, they’d be a lot more desirable than some other features that would take a lot more effort to create.

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Why Are Our Mixing Tools So Bad?

March 16, 2007

A couple of days ago I sat beside a friend while he did a one-day temp mix on a Pro Tools. We were shoulder to shoulder in a small room and that gave me a chance to learn a lot about how PT works.

Over the years I’ve been struck by how many feature and TV editors refuse to use Avid’s volume graphing features. Instead, they simply make add-edits in audio clips, set levels on the clips and connect them with a dissolve. I use keyframes and can’t see why others don’t. I recently debated this with a friend and she focused on how you change a volume graph. And she made some good points. In fact, it is easier to move a series of volume changes when you do them with add-edits and dissolves — you do it by slipping them.

I was thinking about all of this while watching my friend mix. It turns out that Pro Tools has a whole host of mixing features that I’d kill for in my Avid. There’s a reason that so many people use this program.

For example:

  • Waveforms are on all the time, they’re very detailed, and there’s no performance penalty for looking at them. Why have we waited so long for this?
  • Background saves. You can work all day and never see the system saving. But the saves are happening, and at any time interval you like. You get the PT equivalent of the attic, too. You just don’t have to wait while the save takes place.
  • As many tracks as you like. No artificial limitation.
  • The ability to easily mute a clip.
  • The ability to “nudge” a clip. Want to move something a frame to the right? Just select it and tap the arrow key. (Final Cut has this feature, and muting, and unlimited tracks, too.)
  • You can “spot” a clip into position by just typing a timecode onto it.
  • You can mix and handle a stereo pair (or a 5.1 mix) as a single object with one set of keyframes. You don’t have to laboriously create (and adjust) two separate volume graphs.
  • You can raise one or more keyframes, very precisely, by dragging them with the option key.
  • You can grab a whole series of keyframes and move them up or down by dragging, and when you do it you see a clear numerical display showing you what you’re doing in DBs.
  • You can move a group of keyframes in time (left or right).
  • Keyframes can be created automatically. In the Avid, to lower a section of music you have to create four keyframes and then move two of them. That’s a lot of clicks and drags. In Pro Tools you just mark two points and drag the line between them.
  • You get a separate graph for panning. So you can pan something just by dragging the graph and you can move a sound from one place to another easily.
  • You can route (bus) all your dialog into a single track and mix that track as a whole with a single volume graph. You don’t have to individually manipulate the volume of every single clip.
  • You can copy automation and filters — everything — from one clip to another. So if you carefully mix a piece of music against dialog and then need to replace it, you can keep your mix and just change the cue.
  • And — eureka! — the timeline is live. You can scroll it vertically or horizontally, change magnification, change views, all while your sequence continues to play.

Avid has focused much of their development effort in the last decade on visual effects, while the audio interface has largely remained untouched. Today, our sound tools just don’t reflect the kind of work we’re routinely asked to do, and they turn temp mixing into a real chore. Meanwhile, the upgrade rate in LA has been glacial. Bringing over only a few of the features listed above might just get the attention of a lot of editors.

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What’s Avid Up To?

March 15, 2007

What does the recent Avid Insider seminar mean to editors? That depends on how you think it fits into Avid’s plans for NAB next month. The seminar itself was well done, and the company certainly has been busy, but what we saw was mostly focused on workgroups.

It’s possible that will be some surprises in April, but if this was an NAB preview then there just isn’t that much in the way of bread and butter features for editors to get excited about. Specifically:

Avid Interplay is an interesting product but it wasn’t designed for typical feature and TV cutting rooms. For reality TV and large installations it’s another story. If you are trying to coordinate the work of dozens of editors, producers and writers, or have to handle lots of new visual effects every day, then you need something to help you, and Interplay might be that thing. Unfortunately for editors, it requires the learning of yet another user interface and frankly, one that looks awfully crude and Windows-centric.

DNx36 is probably going to be adopted in a lot of cutting rooms and for Avid folks it’s going to represent a small revolution. But editors have been cutting compressed HD for some time with Final Cut, using DVCPRO. Avid’s codec is arguably superior, but the process is nothing new. It requires Adrenaline, so adopting this format will nudge editors and facilities to trade in their old Meridien machines.

Automatic script mimic is a very slick idea and I certainly plan to try it out. But, so far, the large majority of editors haven’t been attracted to Avid’s script tools and I’m not sure whether this will sway them.

A realtime burn-in effect for timecode and footage would save cutting rooms a lot of time, but it’s not here yet and we’ve been waiting for a long time.

Avid running on Intel-Mac should be released any day now. That’s probably the biggest news for editors and it should help make our machines, particularly our portable machines, run a lot faster. But like all Avid products, it’s probably going to be buggy at first, and for that reason, the adoption rate is going to be slow.

That leaves Avid Satellite, which seems like a good solution for Pro Tools video until you realize that it costs roughly $6,000 per seat. I expect that many sound and music editors, when told what the ante is, are going to decide that Quicktime is plenty good enough.

What was missing in all this were new usability features for editors. A new title tool, new mixing tools, a live timeline, background saves, automatic backups — the list is long, and I’m sure you all have your favorite items for it.

Instead, the changes we’re seeing mirror the kinds of things that came in with Meridien, namely improved speed and image quality — along with a lot of new bugs and quirks. Editors never got excited about Meridien, and we’ve largely been staying away from Adrenaline for the same reasons. That can’t be good for Avid’s bottom line.

There’s plenty on this list to think about and some of it will certainly be used widely. But at the same time. I’m struck by the fact that while Avid continues to avoid changing the core application, Apple pushes the envelope, bringing out major new features, or whole new applications, almost every year. To some extent they have to do this, because they’ve been coming from behind. But that time is ending. Though I still prefer Media Composer, both applications are now roughly similar. And with Final Cut you get DVD Studio Pro, Motion, Compressor and Soundtrack.

The question now is what each company will offer at NAB. Rumor has it that Apple will show a beefed up Final Cut, able to play, cut and conform 4K materials, perhaps running on an 8-core Mac Pro. That’ll be a show-stopper for sure.

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