Archive for the ‘Workflow’ category

Avid Improves Red Support

March 5, 2009

Avid introduced native Red camera support today via an upgrade to Avid DS that permits it to import native Red (R3D) material directly. The idea is that you’ll convert your red footage to DNxHD via Avid’s Metafuse product (PC only, or on Mac under emulation). You’ll then edit as usual in Media Composer, using the compressed HD material. And you’ll conform and color correct in DS at full resolution with proxies, if needed, for realtime playback.

For more, see today’s press release, or the Avid Red site.

DS v10

August 21, 2008

Avid showed off DS version 10 last night at an event at the Hollywood Roosevelt hotel. The new version boasts impressive speed and a new approach to processing based on the host computer and the GPU in the video card (an Nvidia FX 3700). In other words, no more Nitris. They were able to show 2K material with secondary color correction playing in real time with good responsiveness.

The package includes an 8-core Windows CPU with 8 Gigs of RAM, a single 30″ monitor and either 8 or 16 Terabytes of fast RAID 5 storage, for $50-60,000. Also included is a copy of DS software that can be run independently on a second CPU and a copy of Media Composer software, too.

The system relies on an off-the-shelf AJA card rather than Avid’s old Nitris box to handle I/O. And you no longer get Symphony when you buy DS. A lot of MC conforming works better with Symphony and that will apparently entail a separate purchase.

DS began life as a competitor to Media Composer, but when Avid bought Softimage in the late ’90s it had to morph into something that would complement it as a conforming engine that also offered high end visual effects capabilities. That’s never been a slam dunk because DS can’t fully recreate all Avid effects, and thus there’s been a continuing need for Symphony.

This latest DS showed very impressive performance and does it at a much lower price point than before. Avid is reaching out to customers in a way that most of its competitors cannot, and it’s offering a complete turnkey system with comprehensive support. In the environments where a product like this lives that’s critical. Details are here.

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Quicktime Native?

August 7, 2008

Should Avid make the Media Composer “Quicktime Native”? It’s a big question (and not a new one, of course) so let me focus on just two key issues: first, the ability to open and edit any Quicktime file without conversion, and second, the ability to put material in a bin without actually copying them to a centralized media folder. These are separate, of course, but in FCP, they work together to make the program seem more accessible to newbies. And they can be helpful for more sophisticated users, too, given the right circumstances.

The subject came up for me recently because I’ve got a box of home videos that I need to digitize. They should be on a big hard drive if I ever want to do anything with them. But what format to choose? Avid would encode DV as MXF files, Final Cut as Quicktimes. Which is safer? Which will be usable ten or twenty years from now?

In the early ’90s I telecined an old student project I’d shot on film to the best tape source we had then — one inch. Right now, that tape is almost useless. A few years ago, I found somebody to transfer it for me (and not well, unfortunately), so today I’ve got a DV, a DVD and a Digi-Beta. I figured I had covered my butt. But times change. Today, I’d like to have HD, and the best way to make that is to do another transfer — from film.

These are exactly the kinds of questions every producer will soon have to answer about every piece of media they produce.

And that brings me back to the MC and Quicktime. What format do I trust to have the longest life? MXF is an open standard, not owned by Avid. But will it be readable down the line? Right now Quicktime can be played on just about any computer. But its future is entirely dependent on Apple.

In general, and it may surprise you, but I think Avid might do well making the Media Composer operate on Quicktime files directly. Depending on your point of view, that could arguably make the MC the best QT editing application available.

It’s a big question, and maybe not the most important one for Avid, especially given how much work it might take. But it needs to be asked. I’m curious to hear your thoughts.

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4K for Avid, Apple and Adobe

July 28, 2008

Following up on the last post, if we’re really looking at a future where resolution goes away as an issue for picture editing, as it has for sound, what does that mean for the designers of the software we use?

This is why so many people are now talking about “workflow.” What do we do with all this digital stuff? How does it move through the post production process?

But, frankly, I’m getting pretty tired of that word. Because it all too often means more work for the editing room. We end up shouldering more of the dailies burden and more responsibility for finishing, we work harder and longer and somehow, somebody else pockets the difference.

And I dislike the word for another reason. Because it’s become an excuse for editing equipment manufacturers to ignore the needs of editors. They start thinking that they’ll win the game if only they can cut Red material directly, or P2 or XDCam. And yes, of course, that’s important. But focusing on it tends to help you forget that there’s a creative person doing the work and that his or her imagination has to be nurtured.

So my wish for the manufacturers is that they forget about workflow and think about work. Start focusing on how human beings do all this and let that notion balance your interest in materials and process.

There is one workflow issue that does matter to me, however, and that’s how the equipment can better support collaboration among the small teams that end up making a film. We have a tower of Babel right now — incompatible file formats, resolutions, sample rates; applications that live in their own little worlds, unable to share much of anything with each other; and especially, no good way for a work-in-progress to evolve while all participants keep working on it. How much extra work do we all go through to keep sound, visual effects, music and color correction up to date with picture?

Yes, Apple has a lead over Avid in putting a complete post production studio in a box. They’ve empowered individuals to work as one-man-bands. But nobody has really figured out how to do workgroup collaboration yet. The winner of the NLE wars has to do both. And has to inspire editors to do their best work at the same time.

It’s a tall order. But it seems to me that because digital file formats have changed everything, the playing field is now much more level than many of us acknowledge.

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4K on the Desktop?

July 25, 2008

Back in the early ’90s, when HD wasn’t even a glimmer in our eyes, I predicted that online and offline would merge. But that didn’t really happen. What changed instead was that the bar was raised. Just as it became possible to work with uncompressed standard def on the desktop, HD came along and made the SD issues irrelevant.

Today, we’re seeing compressed HD as the new offline format of choice for television and feature work. But we haven’t lost the old offline/online paradigm. Uncompressed HD is still a bridge too far for a lot of people. But someday that won’t be true. For that matter, rumor had it that Apple was going to offer a 4K desktop solution at last year’s NAB. It didn’t materialize, but can it really be that far off?

Which leads to a question: what are we going to do with all that power? Do we want to do full-bore finishing in the formerly offline editing room? Or is there an intrinsic difference between editing-from-dailies and finishing, a difference that no amount of equipment will change?

Yesterday I visited a friend who was doing a complete sound job on an industrial. He was cutting dialog, sound effects, creating a score and mixing the whole thing, straight through to delivery, in his extra bedroom. Sound always seems to get to these things first, partly because the bandwidth issues are easier. Will we picture editors soon be doing the same kind of thing, even as resolutions increase?

This is a key question for editors, equipment manufacturers, and facilities alike. What does the shape of the post production landscape look like when we can do final, finish-quality work, at any resolution, on the desktop? How do we prepare for that time?

Then again, maybe the issue is overblown. We tend to get sucked in by the allure of all the glitzy new gear and too often ignore the human dimension. Does anybody really envision a time when we’ll be mastering “The Dark Knight” in the same room where it got edited? I doubt it. Way too much risk for a limited economic benefit. But the trailer? The featurette? The DVD. Probably. And lower budget features. Sure. Anywhere that the risk/benefit equation skews toward cheap.

Even at the top of the pyramid, if we don’t have responsibility for mastering, we’ll be doing more titles, more visual effects, more sound work — and more of that is going to make it onto the screen unchanged.

Which means more responsibility for editors and assistants. And the inevitable need to keep improving our skills.

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Is the Suite Sweet?

June 16, 2008

One big question for the next phase of digital post production is whether developers ought to focus on building a suite, or whether an all-in-one application makes more sense. And the more I think about this subject, the less I understand it. Yes, there’s an obvious distinction between a big all-in-one program and a group of smaller, separate aps that do the same thing. But if you look at it more closely the edges blur.

Microsoft popularized the suite with Office, but even there it has rolled together functions that others deal with separately. Entourage integrates all the functionality of Apple’s separate Mail, Calendar and Address Book programs, and Word includes more and more desktop publishing functionality that used to be handled exclusively by Quark or Pagemaker. If you expand the definition enough, every application on your computer could be seen as part of a suite that is hosted by the operating system.

When it comes to digital media, Avid began life trying to roll as many functions as possible into a single app. Editing, visual effects and sound were all included. Final Cut started with that model, too. But now Apple offers Final Cut Suite, and Adobe offers CS3, with Audio, DVD and VFX tools. Avid now includes AvidFX, Sorenson Squeeze, SonicFire Pro and Avid DVD, though the last two only work on Windows. (For more about the Avid suite see Frank Capria’s recent post on the Source/Record blog.)

So is a suite better than a powerful all-in-one environment? The more I think about it the more this looks like the wrong question. The real issue is integration — how the different modules, whatever you call them, work together to produce a consistent, responsive environment that best supports the editor’s creativity.

Case in point: I just finished a show with Media Composer and did the titles with Apple Motion (details in this post). I enjoyed using Motion and loved all the things it let me do. But I had to do deal with two sets of media and two separate timelines, I had to do way too much importing and exporting, and I had to manage two different projects.

That’s a key issue — if the elements of your suite are working on the same data then they should all be accessible from the same timeline. Importing and exporting should be instantaneous and invisible.

Another key issue is look-and-feel. AvidFX looks like a much-improved way to do titles, and it works on MC data nicely. But it doesn’t look like the MC.

This points to one big advantage of a suite — not for editors but for software developers. It’s easier to create because you can buy the separate apps, put them in one box, and advertise a long list of capabilities. The key question for editors comes down not to what’s in the box, but how well the parts fit together.

However you package the tools, what I want in an editing environment is the same. I want a powerful editing application with great trimming tools (ie. MC) and great segment tools (ie. FCP), I want integrated titling and vfx in the main timeline with minimal rendering. I want professional 5.1 mixing and sound editing — again, in the same timeline. And I want the ability to make a basic DVD without creating a separate project to do so. I don’t want to have to conform sound elements to my own picture changes. And I don’t want to have to export and import to create titles or effects or simple DVDs.

Each of the three companies has succeeded with parts of this, but nobody does it all — yet.

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