Matt Feury’s Tricks and Tips

Posted November 11, 2010 by Steve
Categories: Avid

Matt Feury has become Avid’s Media Composer ambassador at large, creating a series of interviews with filmmakers that he calls “The Rough Cut.” (You can subscribe on iTunes, but for some reason, they’re not listing some recent episodes.)

Lately, he’s been busy creating a new and growing library of useful Media Composer screencasts.  Four recent episodes named “Timeline Tips and Techniques” are particularly helpful. The techniques vary in difficulty: you’ll probably know some of it, but whatever your level of expertise, I suspect you’ll find something to chew on. They’re informal and breezy and make for interesting viewing. You can subscribe via iTunes by clicking here.

Don’t Count Lightworks Out Yet

Posted November 9, 2010 by Steve
Categories: Laptop Editing, Lightworks

Lightworks, once the darling of longform post production, may soon find a second life. EditShare plans to release the first beta from their ongoing open source project on November 29. If you’ve registered, you’ll be able to download it for free. At the moment, it’s Windows-only, but they plan a Mac port next year. The list of features is impressive, at least on paper: resolution independence up to 2K, multiple frame-rate support, native support for DNX, Prores, R3D and dpx files, 3D support, unlimited multi-cam, subframe audio editing, audio bus routing, project sharing, film footage display in the application, 3-perf support, change lists, a node-based vfx interface with support for many common vfx plug-ins, secondary color correction — all wrapped in a modular user interface that looks slick. Check out the full feature list here, and the company website here.

Competition among editing system manufacturers drives development and keeps everybody on their toes. Lightworks fell out of favor because of a quirky interface and weak visual effects capabilities, but it has remained a favorite for some editors, Thelma Schoonmaker and Chris Gill among them. I’ll be very curious to see how the new build performs in the real world.

Does No Controller Mean More Control?

Posted November 4, 2010 by Steve
Categories: Avid, Final Cut, User Interface

You’re going to be hearing a lot about Microsoft Kinect. This add-on to the XBox game console was released yesterday, and it’s getting a lot of positive press. David Pogue, writing for the NY Times, called it “astonishing.” ArsTechnica was a bit more restrained, saying that it’s a “cool piece of tech.” The system recognizes multiple people in front of it, tracks 48 different points on their bodies in 3D, and mimics their movements on screen. It also understands voice commands. There’s no physical controller at all. Pogue described a typical first-time experience as “a crazy, magical, omigosh rush.”

Editing is mostly stuck in the UI metaphors of the ’80s and ’90s. Mouse-driven, designed to make one adjustment at time, and focused around the cycle we all know too well: adjust something, press play to see what you did, stop, make another adjustment, play again.

Some applications work differently. In Pro Tools, for example, you can be playing in one place in the timeline and editing or adjusting levels further down. When you get there, you’ll be playing the changes you just made. Sony’s Vegas editing app is live, too. Even iTunes can play music while you do other things.

Avid, Apple and Adobe have been battling it out, of course, and the competition is good for all of us. But are any of them willing to jump off into hyperspace and change the paradigm? There have been many rumors about a new version of Final Cut, but precious little actual information.

We’re going through a big paradigm shift as we move to fully file-based environments. But the changes that will affect us as artists have to do with the way we interact with our tools — how well they respond to our creative choices in real time. One day, editing is going to feel a lot more like playing a musical instrument. Kinect will help catalyze those changes, putting development money and sales volume behind new interaction models. The same thing happened with high-powered, low-cost video boards, originally created for gaming and now powering editing applications.

But here’s the twist — we still need buttons. The Ars Technica review ended with a caveat, comparing the button-less interface of the Kinect to its less sophisticated competitors from Sony and Nintendo. “The Move and the Wiimote can do so much more when it comes to controlling games, and that’s because of one thing: buttons.” That applies even more to editing. The UI of the future is going to need both — buttons and gestures. And the ability to do more than one thing at a time.

Interview Clips

Posted November 2, 2010 by Steve
Categories: Avid, Avid Agility, Education, Labor

Larry Jordan, editor of features and television and the founder of 2pop.com is building a new web site, with lots of interesting content: Hollywood Reinvented. He’s posted six short clips from an interview he did with me recently. Subjects include:

  • How has digital technology changed the style of editing?
  • How does someone learn the craft of editing?
  • How have tools like Final Cut Pro effected the editing craft?

The full interview will go up soon, but you can see the sample clips by registering on the site. You’ll also find a fascinating interview with Avid co-founder Bill Warner covering the company’s very early days.

Editors and Assistants Panel

Posted November 2, 2010 by Steve
Categories: Education, Labor

Last month I participated in a well-attended panel discussion on the evolution of the editor/assistant relationship. A nicely edited video from the session has been posted by the sponsor, the post house AlphaDogs. Expertly moderated by Debra Kaufman, the panel included me, Diana Friedberg (co-author of the new book, Make the Cut: A Guide to Becoming a Successful Assistant Editor in Film and TV), and our terrific assistants Peter Mergus and Carsten Kurpanek.

The conventional wisdom today is that it’s much harder to move from assistant to editor than it was when we cut film, but that wasn’t the point of view of this panel. If you’re hoping to move up the ladder, this video (and Diana’s book) should be very helpful. Check out the video here.

Editors Lounge is a wonderful meeting place and resource, hosted once a month in Burbank by AlphaDogs‘ founder Terry Curren.

More Comments on Avid Agility

Posted October 27, 2010 by Steve
Categories: Avid, Avid Agility

Media Composer senior product designer Frank Capria has posted some very positive comments about “Avid Agility” on his blog, Capria.TV. Quoting briefly (the full post is here):

“Very rarely is the reincarnation of a classic pulled off successfully, but Steve Cohen’s done it … Avid Agility is the first book I know of that goes into depth covering the new features of Media Composer 5 — the Smart Tool, Advanced Key Frames, etc. It’s an easy read, logically laid out, and useful to novice and experienced editor alike. I highly recommend this book.”

Frank joined Avid in ’08 and has been a key part of the dramatic transformation we’ve seen there over the last couple of years. We all owe him a debt of gratitude for his commitment to editors and editing.