Archive for November 2010

Lightworks’ Public Beta Arrives

November 30, 2010

The Lightworks public beta is now available. You can register and download the software here. (Their server was down earlier this morning, but it seems to be working now.) On paper, the feature list is impressive and focused squarely on high-end editing. A few highlights:

  • Background saves (hallelujah!). Every keystroke is backed up automatically.
  • Asymmetric JKL trimming, slip, slide, etc.
  • Native support for MXF, Quicktime, AVI, R3D, DPX, DNxHD, ProRes, and others, up to 2K.
  • Node-based visual effects.
  • secondary color correction.
  • Stereo video without the need for muxed files.
  • subframe audio keyframing
  • realtime audio effects
  • audio bus routing
  • project sharing

You’ll need a PC to run it on, and of course, the proof is in the pudding, but I’d give a lot just for background saves.

Recess, Anyone?

November 29, 2010

Now that y’all are back from stuffing yourselves with stuffing, here’s a weird news item: researchers have been experimenting with having sedentary workers take two 10-minute exercise breaks every day. It turns out that in carefully controlled experiments, the energy and focus you gain from a couple of short breaks more than outweighs the time you lose taking the break. People come back refreshed, are able to focus better and are measurably more productive. Work-related injuries, including repetitive stress problems, go down, too. What makes the whole thing strange is that people take the break together: a work group will all stop at the same time and do something similar to yoga or stretching. Several companies have adopted the technique, and trials are going on at 70 places in LA.

As we in post production spend more and more time staring at screens, physical problems only increase. I can’t really see us ever doing such a thing, but maybe for that very reason I get a kick out of imagining everybody in an editing building stopping twice a day to work out.

Details are in this NY Times article, which is derived from a book describing the idea — “Instant Recess.”

Conforming Headaches

November 24, 2010

For better or worse, high-end feature films and television still follow an offline/online model, cutting with some kind of lower-res proxy and conforming a higher-res original. The dirty little secret of our new file-based workflows is that despite the many advances we’ve seen, conforming is still a pain in the butt. Why? Because no conforming system can fully conform Avid effects. Sure, cuts and dissolves can be handled easily, but more often than not, effects work has to be painstakingly rebuilt by eye. That seems downright crazy to me — in the wonderful, all-digital, file-based workflow of the future, people are still studying the locked cut, figuring out what the heck was done, and reconstructing it by eye.

Yes, there are exceptions. If you do your offline in Media Composer and finish in Avid Symphony, everything comes across. That’s a wonderful thing and if you work that way, you become dependent on it quickly. But unless you color correct in Symphony, you’re going to have to export, which means baking in a look and accepting a maximum raster size of HD video. On the Final Cut side, the XML export format opens the door to full conforms, but even then, in many DI environments you still don’t get everything.

I had a chat with a product marketing person at one of the DI system manufacturers recently, and I asked him why. His answer surprised me. His view is that we editors don’t care — we expect and have no problem with a by-eye conform. That might have been true once, but not today. Once you start doing complex effects work and see it conformed perfectly with little or no effort, you start wondering why things should work any other way. And you start to chafe at all the behind-the-scenes effort expended by editors and assistants, just trying to get back to something that worked just fine in the offline editing room.

This is a long-standing, Tower-of-Babel problem — there is no standard effects language. And it seems that each manufacturer has their own selfish reasons for not spending the money needed to make really good translations possible. That was tolerable in the days of film and HD, but in the all-digital present, it seems more and more anachronistic to me.

Hacking Kinect

November 22, 2010

After some initial resistance, Microsoft is now permitting hackers to create novel applications for its Kinect hands-free game controller, and less than three weeks after the device’s release, some fascinating projects are already starting to appear. An article in today’s NY Times lays out some of the early ideas. This video gives you a small sense of what’s possible. The author, Oliver Kreylos, has extracted images from two of the device’s cameras — the depth image and the color image, as he calls them, and uses them to reconstruct video that can be moved and reshaped in 3D space. In this video, Mehmet Akten uses the box to do some crude in-the-air drawing with his hands. At in this one, designers Theo Watson and Emily Gobeille use the device (apparently connected to a Mac) to make a projected puppet track hand movements. Not bad for a couple of short weeks! This technology may or may not be precise enough for useful work, but I’d sure like to see somebody try connecting it to an editing interface.

Splice Here Becomes Splice Now

November 20, 2010

Today, the Splice Here blog officially becomes Splice Now. The old name was taken from the last frame of the standard SMPTE Picture Academy — the leader that was once attached to the head of every reel of cut film in most US editing rooms. The new name doesn’t have the same historical resonance, but I hope it conveys a sense of the transformative energy that has been buffeting post production lately. (As I mentioned earlier, the name change was necessitated when a post house in Minneapolis trademarked the phrase “splice here,” making those words proprietary.)

Of course, we rarely splice anything physical anymore — we just attach strings of ones and zeros together. Splicing has become a metaphor, but it remains the essence of what we do, connecting material at just the right moment, creating conflict or synthesis, generating new ideas and manipulating space and time. Without it, filmmaking would be a very different animal.

Needless to say, the substance of this blog won’t change: I’ll continue to focus on digital post production from the unique perspective of the editing room, with a healthy dose of Media Composer technical tips. And as before, I’ll include occasional thoughts about media and society, as well.

Please be sure to update your bookmarks and RSS feeds. The old ones should continue to work for a while, but it’s better to be safe than sorry. The new url is http://splicenow.com. The new feed is feed://splicenow.com/feed/ (For more about RSS, click here.)

I’d like to take this moment to thank you, my readers. With file-based cameras taking over and competition heating up between editing system manufacturers, post production is experiencing yet another wave of change, and editors need all the information they can get. I hope to reward your loyalty with plenty of useful discussion here. Many thanks for your attention and for your comments.

Name Change Coming Tomorrow

November 18, 2010

As I announced way back in September, the Splice Here blog will be renamed Splice Now, tomorrow. The change was necessitated when a small post house in Minneapolis trademarked the phrase “splice here,” making those words, long a part of the standard editing room lexicon, proprietary.

Your links and RSS subscriptions should continue to work for a while, but to be safe, you should update them.

The new url will be http://splicenow.com (note the change from .org to .com).
The new feed will be feed://splicenow.com/feed/

More details tomorrow — along with a minor redesign.