Archive for the ‘Avid’ category

Name Change Coming Tomorrow

November 18, 2010

As I announced way back in September, the Splice Here blog will be renamed Splice Now, tomorrow. The change was necessitated when a small post house in Minneapolis trademarked the phrase “splice here,” making those words, long a part of the standard editing room lexicon, proprietary.

Your links and RSS subscriptions should continue to work for a while, but to be safe, you should update them.

The new url will be http://splicenow.com (note the change from .org to .com).
The new feed will be feed://splicenow.com/feed/

More details tomorrow — along with a minor redesign.

File-Based Basics

November 17, 2010

I recently finished a TV movie that was shot on Red and Canon 5D, cut in Media Composer 5, conformed in Smoke, and timed from the original raw R3D files in Lustre. None of that is particularly unusual these days (though timing from the R3Ds is still rare in television). But there seem to be a whole lot of people who are confused about these processes. If you’re among them, then maybe the following will help you make sense of it.

First, the epiphany. You’re shooting with a file-based camera. Okay, that’s not unusual. You’ve been working with film and/or tape for years, going through all kinds of gyrations — is this really so different? But then it hits you. The camera generates files on disk. And from then on, everything is a file. Everything. All you’re going to do is create files, copy files, move files, archive files. That’s terrific, you think, that simplifies everything. But then it hits you — there are way too many file types! And no standards. The list of acronyms is bewildering: r3d, rmd, mxf, omf, mov, dpx, log, linear, log c, aaf, avb, dng, psd, wav, xml, prores, tiff. Soon you begin talking about these things — and people around you start looking at you funny.

The beauty of a file-based workflow is that you can manage most of it with off-the-shelf computer gear. But that’s a curse, too, because now you have a raft of choices to make. Do you do as much as possible in the ‘offline’ editing room? Or do you get adult supervision from a post house? Or both? There’s a massive decision tree to navigate, and every choice influences every other choice.

So let me start with a couple of caveats: First, leave time to figure this stuff out. Don’t wait till production begins. Start early and go through the various permutations, talk to everybody you can, learn as much as you can. Second, remember that nobody knows everything. This has always been true, but in the wild-west science experiment we’re all now engaged in, where things are changing daily, it’s a certainty.

So what are all these choices you’ll have to make? They break down roughly as follows:

  1. Production
    Which camera(s) are you using? Which audio recorder?
    What kinds of files are you creating?
    What frame rate, sample rate, timecode rate, raster size are you recording?
  2. Dailies
    Who’s doing them? What do you need for editing, review and conforming?
    Who syncs and how will they do it? Who backs up and when?
    How are drives being moved around; where are they stored?
  3. Editing
    What system will you use? What kind of drives/raid?
    How will you output cut material for review?
    What are you turning over to sound and music?
  4. Conforming
    Will you roll your own or have a post house do it?
    How do you handle visual effects created in your editing room?
    And those created by the vfx team?
    What kinds of files will you use for color correction?
    And for television, a crucial question — when do you convert to HD?

There are some simplifications in this list, to be sure, but it should give you a basic overview of the terrain. Yes, it can seem overwhelming. You aren’t going to come up with a perfect solution, just one that satisfies the needs of your particular production. The more questions you can answer before you roll, the happier you’ll be.

Interview on Hollywood Reinvented

November 13, 2010

My friend Larry Jordan, editor and creator of the new blog Hollywood Reinvented, has just posted an extended video interview with me. Topics covered include digital editing in general, Final Cut vs. Media Composer, the need for editors, and the future of post production. It’s all nicely edited into tasty, bite-sized pieces (if you let it play, it’ll move from clip to clip without interruption). The full post is here. I hope you enjoy it.

Matt Feury’s Tricks and Tips

November 11, 2010

Matt Feury has become Avid’s Media Composer ambassador at large, creating a series of interviews with filmmakers that he calls “The Rough Cut.” (You can subscribe on iTunes, but for some reason, they’re not listing some recent episodes.)

Lately, he’s been busy creating a new and growing library of useful Media Composer screencasts.  Four recent episodes named “Timeline Tips and Techniques” are particularly helpful. The techniques vary in difficulty: you’ll probably know some of it, but whatever your level of expertise, I suspect you’ll find something to chew on. They’re informal and breezy and make for interesting viewing. You can subscribe via iTunes by clicking here.

Does No Controller Mean More Control?

November 4, 2010

You’re going to be hearing a lot about Microsoft Kinect. This add-on to the XBox game console was released yesterday, and it’s getting a lot of positive press. David Pogue, writing for the NY Times, called it “astonishing.” ArsTechnica was a bit more restrained, saying that it’s a “cool piece of tech.” The system recognizes multiple people in front of it, tracks 48 different points on their bodies in 3D, and mimics their movements on screen. It also understands voice commands. There’s no physical controller at all. Pogue described a typical first-time experience as “a crazy, magical, omigosh rush.”

Editing is mostly stuck in the UI metaphors of the ’80s and ’90s. Mouse-driven, designed to make one adjustment at time, and focused around the cycle we all know too well: adjust something, press play to see what you did, stop, make another adjustment, play again.

Some applications work differently. In Pro Tools, for example, you can be playing in one place in the timeline and editing or adjusting levels further down. When you get there, you’ll be playing the changes you just made. Sony’s Vegas editing app is live, too. Even iTunes can play music while you do other things.

Avid, Apple and Adobe have been battling it out, of course, and the competition is good for all of us. But are any of them willing to jump off into hyperspace and change the paradigm? There have been many rumors about a new version of Final Cut, but precious little actual information.

We’re going through a big paradigm shift as we move to fully file-based environments. But the changes that will affect us as artists have to do with the way we interact with our tools — how well they respond to our creative choices in real time. One day, editing is going to feel a lot more like playing a musical instrument. Kinect will help catalyze those changes, putting development money and sales volume behind new interaction models. The same thing happened with high-powered, low-cost video boards, originally created for gaming and now powering editing applications.

But here’s the twist — we still need buttons. The Ars Technica review ended with a caveat, comparing the button-less interface of the Kinect to its less sophisticated competitors from Sony and Nintendo. “The Move and the Wiimote can do so much more when it comes to controlling games, and that’s because of one thing: buttons.” That applies even more to editing. The UI of the future is going to need both — buttons and gestures. And the ability to do more than one thing at a time.

Interview Clips

November 2, 2010

Larry Jordan, editor of features and television and the founder of 2pop.com is building a new web site, with lots of interesting content: Hollywood Reinvented. He’s posted six short clips from an interview he did with me recently. Subjects include:

  • How has digital technology changed the style of editing?
  • How does someone learn the craft of editing?
  • How have tools like Final Cut Pro effected the editing craft?

The full interview will go up soon, but you can see the sample clips by registering on the site. You’ll also find a fascinating interview with Avid co-founder Bill Warner covering the company’s very early days.